VST / AU

Action Pack for VST/AU and Wwise

Fire, explosion, helicopter, gun sounds and more — now controllable in your DAW or in-game through RTPCs.

Unreal Engine

Nemisindo Action Pack for Unreal Engine

Action sound models with Blueprint parameters for weapons, vehicles, alarms, and fire.

Unreal Engine / MetaSounds

Nemisindo's Adaptive Footsteps 2.0 for Unreal Engine and MetaSounds

Footstep synthesis with a custom MetaSounds node and controls for pace, firmness, and random variation.

Procedural-audio project

Follow the Sound

Follow the Sound is a mini-game created by us. All the sounds in the game are generated using our procedural audio plugins for Unreal: Action Pack, Adaptive Footsteps and Nature Sounds.

In the game, there are ten sound-emitting objects scattered around a park (Siren, Rocket, Helicopter...). Can you locate and collect them all in under three minutes?

Read the project article (opens in a new tab)

Unity

Engine for Unity

Vehicle and motor synthesis with runtime controls for changing engine behaviour.

Unreal Engine

Nature Pack for Unreal Engine

Droplets, Fire, Rain, Water, Waves, and Wind for responsive environmental audio.

Unity

Nemisindo's Adaptive Footsteps for Unity

Footstep synthesis with controls for pace, firmness, and steadiness.

Unity

Nemisindo Action Pack for Unity

Action effects with runtime parameter control through Unity scripts.

Browser sound models

Browse all sound models