
Development support
Epic Games · Epic MegaGrant
Nemisindo received an Epic MegaGrant to support the development of procedural audio for Unreal Engine. This work brought controllable sound synthesis into the engine, where model parameters can be connected to gameplay through Blueprints.
Epic’s 2021 recipient list includes Nemisindo’s Procedural Audio Worlds (PAWs) project.
Research origins
Queen Mary University of London
Nemisindo grew out of audio engineering research at Queen Mary University of London. The browser system and sound models connect that research with practical tools for sound designers and developers.
The early platform was described in FXive: A Web Platform for Procedural Sound Synthesis by Parham Bahadoran, Adan Benito, Tom Vassallo, and Joshua Reiss, presented at the 144th Audio Engineering Society Convention in 2018.
Read the research group’s account of the Unreal launch ↗Past contract work
Key Clinic
Earlier contract work included online audio therapy tools for Key Clinic, applying audio development outside game and media production.
Research & development community
Contributors and acknowledgements
The early platform benefited from contributions by Tom Vassallo, Parham Bahadoran, Adan Benito, Jake Lee, Will Wilkinson, and Giacomo Lepri, and from Nick Jillings’ JSAP framework.
The sound models also draw on the wider synthesis research community, including work by Andy Farnell, Davide Rocchesso, and Perry Cook.