All products

Adaptive Footsteps

Adaptive Footsteps generates each step from a sound model. Pace, step firmness, and steadiness provide control over how a character’s movement is heard.

Use contact or animation events to determine step timing, and connect the model’s controls to the character and surface context.

Available platforms

Demos

Nemisindo's Adaptive Footsteps 2.0 for Unreal Engine and MetaSounds

Nemisindo's Adaptive Footsteps for Unity