Nemisindo: Procedural vs. Recorded?
Procedural synthesis and recorded sound in interactive audio.
Read on Medium (opens in a new tab)Procedural synthesis and recorded sound in interactive audio.
Read on Medium (opens in a new tab)Nemisindo’s demonstration at Queen Mary University of London in March 2025.
Read on Medium (opens in a new tab)Procedural audio in the Follow the Sound minigame.
Read on Sound & Design (opens in a new tab)Responsive engine and motor sound for games.
Read on Sound & Design (opens in a new tab)Environmental sound synthesis with Nature Pack for Unreal Engine.
Read on Medium (opens in a new tab)Footstep variation and control in interactive audio.
Read on Sound & Design (opens in a new tab)Procedural footstep synthesis in Unreal Engine.
Read on Sound & Design (opens in a new tab)The original Action Pack launch for Unreal Engine.
Read on Sound & Design (opens in a new tab)Scream detection, acoustic roughness, and attention.
Read on Sound & Design (opens in a new tab)Audible cues in hot and cold water sounds.
Read on Sound & Design (opens in a new tab)