Action Pack
Action Pack brings together models for action sound design, from individual impacts and weapon events to sustained vehicle, alarm, and fire sounds. Shape each source through its model parameters, then connect those controls to a performance or gameplay state.
Model selection differs between editions.

Available platforms
Unreal Engine
Add procedural sound components to actors and control their parameters through Blueprints.
Unreal Engine documentation →Unity
Generate action effects inside Unity and connect their parameters to gameplay through scripts.
Unity documentation →VST / AU
Design and record effects in your DAW with six models — Fire, Explosion, Rocket, Jet, Helicopter, and Gun.
VST / AU documentation →Wwise
Author procedural sources in Wwise 2024 and 2025, trigger them with Events, and map parameters through RTPCs. This edition contains nine models — Alarm, Alert, Explosion, Fire, Gun, Helicopter, Jet, Rifle, and Rocket.
Wwise documentation →