VST / AU
Action Pack for VST/AU and Wwise
Fire, explosion, helicopter, gun sounds and more — now controllable in your DAW or in-game through RTPCs.
Unreal Engine
Nemisindo Action Pack for Unreal Engine
Action sound models with Blueprint parameters for weapons, vehicles, alarms, and fire.
Unreal Engine / MetaSounds
Nemisindo's Adaptive Footsteps 2.0 for Unreal Engine and MetaSounds
Footstep synthesis with a custom MetaSounds node and controls for pace, firmness, and random variation.
Procedural-audio project
Follow the Sound
Follow the Sound is a mini-game created by us. All the sounds in the game are generated using our procedural audio plugins for Unreal: Action Pack, Adaptive Footsteps and Nature Sounds.
In the game, there are ten sound-emitting objects scattered around a park (Siren, Rocket, Helicopter...). Can you locate and collect them all in under three minutes?
Read the project article (opens in a new tab)Unity
Engine for Unity
Vehicle and motor synthesis with runtime controls for changing engine behaviour.
Unreal Engine
Nature Pack for Unreal Engine
Droplets, Fire, Rain, Water, Waves, and Wind for responsive environmental audio.
Unity
Nemisindo's Adaptive Footsteps for Unity
Footstep synthesis with controls for pace, firmness, and steadiness.
Unity
Nemisindo Action Pack for Unity
Action effects with runtime parameter control through Unity scripts.
Browser sound models
- AlarmElectronic · continuous
Build repeating electronic alerts from a carrier tone, a pitch sweep, and an optional pulse gate.
- BouncingMovement · triggered
Shape one contact or an accelerating bounce sequence with material resonance, restitution, height, and timing variation.
- FireEnvironment · continuous
Blend lapping, hissing, and crackling layers into everything from a small burner to a broad roaring flame.
- Impact LiteImpact · triggered
A one-shot impact model that tests triggered synthesis and repeatable event controls.
- RainEnvironment · continuous
Blend distinct droplet, splatter, and ambient-noise layers into anything from a light drizzle to a dense downpour.
- StaticElectronic · continuous
A continuous electronic texture with a compact set of controls and a clear start-and-stop lifecycle.
- WindEnvironment · continuous
Shape a breeze, gust, or gale from generated air, whistles, resonances, and rustling leaves.
- XylophoneMusical · triggered
Play a responsive bank of wooden-bar resonances, then reshape their spectral balance, tuning, movement, and decay.